Version 1:
--New technologies: Established Rule and Legitimate Rule
--New buildings: Palace Workhouse, Palace Markets, Palace Chapel, Palace Gallery, Palace Courts, Palace Academy and Palace Garden

Version 2:
--Added Palace Guard House 
--Fixed issue where new techs messed up starting game at any era but Ancient 
--Mod is now compatible with the vanilla game

Version 3:
Technologies:
--Established Rule no longer requires Horseback Riding
--Established Rule now requires Agriculture
--Construction now requires Legitimate Rule
--Chivalary no longer requires Established Rule
--Chivalary now requires Horseback Riding
--Acoustics no longer requires Legitimate Rule
--Updated flavors for Established Rule and Legitimate Rule

Buildings:
--Added buildings: Noble's Quarters, King's Fields, Servant's Quarters, Palace Kitchen, Feasting Hall, Magician's Room and Palace Treasury
--Various text changes
--Various flavors updates
--Palace Garden no longer has FoodKept bonus
--Palace Garden now requires Noble's Quarters
--Palace Garden now generates 2 Food instead of 4
--Palace Garden now improves Bananas by 3 Food
--Palace Garden is now unlocked by Established Rule
--Palace Workhouse now houses Royal Engineer Specialist instead of Engineer
--Palace Workhouse now requires Servant's Quarters
--Palace Workhouse renamed Palace Workshop
--Palace Courts now requires Audience Room
--Palace Courts is now unlocked by Legitimate Rule
--Palace Chapel now generates 3 Faith instead of 4
--Palace Chapel now improves Wheat, Sheep, Wine and Incense by 1 Faith
--Palace Chapel is now unlocked by Calander
--Palace Gallery is now unlocked by Calander
--Palace Academy is now unlocked by Writing
--Palace Markets now costs 80 instead of 150
--Palace Markets is now unlocked by Currency
--Palace Markets now generates 0 gold instead of 4
-Palace Markets now generates 15% gold instead of 7%

Specialists:
--Added specialists: Noble, Servant, Royal Chef, Royal Engineer

Version 4:
--New Buildings: King's Monument and Palace Walls
--Various text changes
--Palace Treasury now reduces Gold purchase costs by 7%
--Magician's Room Faith changed from 2 to 4
--Magician's Room Cost changed from 110 to 150

Version 5:
--New Buildings: Palace Park, Palace Study, Palace Guest House, Noble Dinning Room, Palace Balcony and Palace Villa
--New Specialist: Royal Tutor
--Updated Strategy text for King's Monument and Palace Guard House
--Various flavors updates
--Palace Guard House no longer requires Established Rule
--Palace Workshop now requires Established Rule instead of Legitimate Rule
--Palace Academy no longer houses Scientist Specialists
--Palace Courts no longer provide 5 Happiness
--Palace Courts now provides 1 Happiness per City
--Throne cost changed from 35 to 110
--Throne no longer provides 2 culture
--Throne now increases Great People rate by 15%
--Audience Room no longer provides 2 culture
--Audience Room now increases Golden Age's by 10%
--Palace Gallery no longer provides 7 Culture
--Palace Gallery now provides 15% Culture
--Palace Academy now provides 1 free Tech
--King's Fields now requires Animal Husbandry instead of Established Rule
--Palace Kitchen now requires Established Rule instead of Legitimate Rule

Version 6:
--Technologies added by this mod are now GoodyTechs (they can be gained from Ancient Ruins) 
--All additions' Production costs have been increased by 50 but are no longer increased by building new cities 
--Various text changes 
--Buildings that provide Culture now do so in the vanilla version of game 
--King's Monument now provides no GPP towards a Great Artist instead of 2 
--King's Monument now increases Great People rate by 15% 
--Throne no longer increases Great People rate by 15% 
--Throne now provides 25 Gold whenever a Great Person is expended 
--Throne now provides 1 free Great Person 
--Palace Gallery no longer holds 2 Artist Specialists 
--Palace Gallery now provies 25% culture instead of 15% 
--Palace Treasury now increases the gold the enemy plunders from its city by 50% 
--Magician's Room and Palace Chapel now provide 4 and 8 culture, respectively, in the vanilla version of the game instead of their regular yields 
--Noble Specialist now provides no GPP towards a Great Artist instead of 5 
--Noble Specialist now provides 6 Culture instead of 3

Version 7:
--King's Monument renamed Ruler's Monument
--Palace Park, Audience Room, and Palace Villa now provides UnmoddedHappiness instead of Happiness
--Feasting Hall no longer provides 15XP to Land units but grants the "Boastful" promotion to newly trained units instead
--Palace Courts now provides a 10% GoldenAgeModifier instead of Audience Room
--Palace Gallery now has a 10% CultureRateModifier instead of 25%
--Palace Academy now provides 10% Science instead of 4 Science and 7% Science
--Palace Treasury now has a reduces the cost of gold purchasing by 10% instead of 7%, no longer provides 5 Gold, and has an 100% CulturePlunderModifier instead of 50%
--New Building: Royal Shipyard
--New Promotions: Boastful and Royal Shipyard
--Royal Engineers no longer provide 4 Great People Points towards a Great Engineer and Royal Tutors no longer provide 4 Great People Points towards a Great Scientist
--Royal Tutors now provide 2 Science instead of 1
--Established Rule's cost changed from 29 to 40 and Legitimate Rule's cost changed from 49 to 60
--Noble's Quarters cost changed from 115 to 150